| FAnimationBaseContext
|
Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include |
#include "Animation/AnimNodeBase.h" |
struct FAnimationCacheBonesContext : public FAnimationBaseContext
Context passed around when RequiredBones array changed and cached bones indices have to be refreshed. (RequiredBones array changed because of an LOD switch for example)
Name | Description | |
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FAnimationCacheBonesContext ( |