| FAnimationStateBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
Include |
#include "Animation/AnimStateMachineTypes.h" |
struct FAnimationState : public FAnimationStateBase
Name | Description | ||
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EndNotify |
The index of the notify to fire when this state is finished exiting (weight within the machine becomes zero) |
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FullyBlendedNotify |
The index of the notify to fire when this state is fully entered (weight within the machine becomes one) |
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StartNotify |
The index of the notify to fire when this state is first entered (weight within the machine becomes non-zero) |
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StateRootNodeIndex |
The root node index (into the AnimNodeProperties array of the UAnimBlueprintGeneratedClass) |
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Transitions |
Set of legal transitions out of this state; already in priority order. |
Name | Description | |
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FAnimationState() |