FAnimationState

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Inheritance Hierarchy

FAnimationStateBase

FAnimationState

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h

Include

#include "Animation/AnimStateMachineTypes.h"

Syntax

struct FAnimationState : public FAnimationStateBase

Variables

Name Description

Public variable

int32

 

EndNotify

The index of the notify to fire when this state is finished exiting (weight within the machine becomes zero)

Public variable

int32

 

FullyBlendedNotify

The index of the notify to fire when this state is fully entered (weight within the machine becomes one)

Public variable

int32

 

StartNotify

The index of the notify to fire when this state is first entered (weight within the machine becomes non-zero)

Public variable

int32

 

StateRootNodeIndex

The root node index (into the AnimNodeProperties array of the UAnimBlueprintGeneratedClass)

Public variable

TArray< FAnimat...

 

Transitions

Set of legal transitions out of this state; already in priority order.

Constructors

Name Description

Public function

FAnimationState()

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