FAnimationStateBase

This is the base class that both baked states and transitions use.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h

Include

#include "Animation/AnimStateMachineTypes.h"

Syntax

struct FAnimationStateBase

Remarks

This is the base class that both baked states and transitions use.

Variables

Name Description

Public variable

FName

 

StateName

The name of this state.

Constructors

Name Description

Public function

FAnimationStateBase()

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