| FAnimationStateBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
Include |
#include "Animation/AnimStateMachineTypes.h" |
struct FAnimationStateBase
This is the base class that both baked states and transitions use.
Name | Description | ||
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|
StateName |
The name of this state. |
Name | Description | |
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|
FAnimationStateBase() |