| IAnimationStreamingManager::GetLoadedChunk()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimationStreaming.h |
Include |
#include "Animation/AnimationStreaming.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimationStreaming.cpp |
virtual const FCompressedAnimSequence * GetLoadedChunk
(
const UAnimStreamable * Anim,
uint32 ChunkIndex,
bool bRequestNextChunk
) const
Gets a pointer to a chunk of animation data
Either the desired chunk or NULL if it's not loaded
Parameter |
Description |
---|---|
Anim |
AnimStreamable we want a chunk from |
ChunkIndex |
Index of the chunk we want |