FAnimationStreamingManager::UpdateResourceStreaming

Updates streaming, taking into account all current view infos.

Windows
MacOS
Linux

Override Hierarchy

IStreamingManager::UpdateResourceStreaming()

FAnimationStreamingManager::UpdateResourceStreaming()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimationStreaming.h

Include

#include "Animation/AnimationStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationStreaming.cpp

Syntax

virtual void UpdateResourceStreaming
(
    float DeltaTime,
    bool bProcessEverything
)

Remarks

Updates streaming, taking into account all current view infos. Can be called multiple times per frame.

Parameters

Parameter

Description

DeltaTime

Time since last call in seconds

bProcessEverything

[opt] If true, process all resources with no throttling limits

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss