Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include |
#include "Animation/AnimationAsset.h" |
struct FBlendSampleData
Transform definition
Name | Description | ||
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UAnimSequence &... |
Animation |
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MarkerTickRecord |
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TArray< float > |
PerBoneBlendData |
Transient perbone interpolation data |
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float |
PreviousTime |
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SampleDataIndex |
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float |
SamplePlayRate |
We may merge multiple samples if they use the same animation Calculate the combined sample play rate here |
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float |
Time |
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float |
TotalWeight |
Name | Description | |
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FBlendSampleData() |
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FBlendSampleData ( |
Name | Description | ||
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AddWeight ( |
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float |
GetWeight() |
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NormalizeDataWeight ( |
Name | Description | ||
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operator== ( |