FComponentSpacePoseContext::FComponentSpacePoseContext

This constructor allocates a new uninitialized pose, copying non-pose state from the source context.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h

Include

#include "Animation/AnimNodeBase.h"

Syntax

FComponentSpacePoseContext
(
    const FComponentSpacePoseContext & SourceContext
)

Remarks

This constructor allocates a new uninitialized pose, copying non-pose state from the source context.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss