Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include |
#include "Animation/AnimCompressionTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
FCompressibleAnimData
(
class UAnimSequence * InSeq,
const bool bPerformStripping
)