FGraphTraversalCounter::IsSynchronized_All

Check that both the internal counter and global frame are both in sync between this counter and another

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h

Include

#include "Animation/AnimTypes.h"

Syntax

bool IsSynchronized_All
(
    const FGraphTraversalCounter & InOtherCounter
) const

Remarks

Check that both the internal counter and global frame are both in sync between this counter and another

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss