FGraphTraversalCounter::IsSynchronized_Frame

Check whether this counter and another were synchronized on the same global frame

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h

Include

#include "Animation/AnimTypes.h"

Syntax

bool IsSynchronized_Frame
(
    const FGraphTraversalCounter & InOtherCounter
) const

Remarks

Check whether this counter and another were synchronized on the same global frame

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