FGraphTraversalCounter::SetMaxSkippedFrames
Sets the number of expected frames to be skipped by URO
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h
|
Include
|
#include "Animation/AnimTypes.h"
|
void SetMaxSkippedFrames
(
int16 InMaxSkippedFrames
)
Sets the number of expected frames to be skipped by URO
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.