FGraphTraversalCounter::WasSynchronizedCounter

Check if this counter is either synchronized with another or is one update behind

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h

Include

#include "Animation/AnimTypes.h"

Syntax

bool WasSynchronizedCounter
(
    const FGraphTraversalCounter & InOtherCounter
) const

Remarks

Check if this counter is either synchronized with another or is one update behind

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