Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include |
#include "Animation/AnimationAsset.h" |
struct FMarkerSyncAnimPosition
Represent a current play position in an animation based on sync markers
Name | Description | |
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FMarkerSyncAnimPosition() |
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FMarkerSyncAnimPosition |
Name | Description | ||
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IsValid() |
Is this a valid Marker Sync Position |
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ToString() |
Debug output function |