FNode

Rig Controller for bone transform

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/Rig.h

Include

#include "Animation/Rig.h"

Syntax

struct FNode

Remarks

Rig Controller for bone transform

Variables

Name Description

Public variable

bool

 

bAdvanced

Public variable

FString

 

DisplayName

This is Display Name where it will be used to display in Retarget Manager.

Public variable

FName

 

Name

Name of the original node. We don't allow to change this. This is used for identity.

Public variable

FName

 

ParentName

We save Parent Node but if the parent node is removed, it will reset to root

Public variable

FTransform

 

Transform

Absolute transform of the node. Hoping to use this data in the future to render

Constructors

Name Description

Public function

FNode()

Public function

FNode

(
    FName InNodeName,
    FName InParentName,
    const FTransform& InTransform
)

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