Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include |
#include "Animation/AnimNodeBase.h" |
FPoseContext
(
const FPoseContext & SourceContext,
bool bInOverrideExpectsAdditivePose
)
This constructor allocates a new uninitialized pose, copying non-pose state from the source context.