FPreviewAssetAttachContainer::AddAttachedObject

Adds the given Name/Object to the PreviewAttachedObjects list.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/PreviewAssetAttachComponent.h

Include

#include "Animation/PreviewAssetAttachComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/PreviewAssetAttachComponent.cpp

Syntax

void AddAttachedObject
(
    UObject * AttachObject,
    FName AttachPointName
)

Remarks

Adds the given Name/Object to the PreviewAttachedObjects list. Allows us to recreate the attached objects later

Parameters

Parameter

Description

AttachObject

The object that is being attached

AttachPointName

The place where the object is attached (bone or socket)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss