FPreviewAssetAttachContainer::GetAttachedObjectByAttachName

Grab the asset (if any) attached at the place given

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/PreviewAssetAttachComponent.h

Include

#include "Animation/PreviewAssetAttachComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/PreviewAssetAttachComponent.cpp

Syntax

UObject * GetAttachedObjectByAttachName
(
    FName AttachName
) const

Remarks

Grab the asset (if any) attached at the place given

Returns

UObject or NULL if nothing is attached at that location.

Parameters

Parameter

Description

AttachName

The name of the attach point (Bone name or socket name) to look for an asset

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