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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/PreviewAssetAttachComponent.h |
Include |
#include "Animation/PreviewAssetAttachComponent.h" |
struct FPreviewAttachedObjectPair
This is a component used by USkeleton and USkeletalMesh to deal with attaching assets to sockets or bonesPreview items that are attached to the skeleton
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AttachedTo |
The name of the attach point of the Object (for example a bone or socket name) |
Name | Description | |
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FPreviewAttachedObjectPair() |
Name | Description | ||
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UObject *... |
GetAttachedObject() |
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SaveAttachedObjectFromDeprecatedProperty() |
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SetAttachedObject ( |