Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionDerivedDataPublic.h |
Include |
#include "Animation/AnimCompressionDerivedDataPublic.h" |
FQueuedAsyncCompressionWork
(
FDerivedDataAnimationCompression & InCompressor,
UAnimSequence * InAnim,
const bool bInPerformFrameStripping
)