Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h |
Include |
#include "Animation/AnimCurveTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimCurveTypes.cpp |
bool AddCurveData
(
const FSmartName & NewCurve,
int32 CurveFlags,
ERawCurveTrackTypes SupportedCurveType
)
Add new curve from the provided UID and return true if success bVectorInterpCurve == true, then it will create FVectorCuve, otherwise, FFloatCurve