FRawCurveTracks::EvaluateTransformCurveData

Evaluate transform curves

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h

Include

#include "Animation/AnimCurveTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimCurveTypes.cpp

Syntax

void EvaluateTransformCurveData
(
    USkeleton * Skeleton,
    TMap< FName, FTransform > & OutCurves,
    float CurrentTime,
    float BlendWeight
) const

Remarks

Evaluate transform curves

Since we don't care about blending, we just change this decoration to OutCurves : Fix this if we're saving vectorcurves and blending

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss