Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include |
#include "Animation/Skeleton.h" |
struct FReferencePose
This is a mapping table between bone in a particular skeletal mesh and bone of this skeleton set.
Name | Description | ||
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PoseName |
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ReferencePose |
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TSoftObjectPtr<... |
SourceReferenceMesh |