FSkinWeightProfileInfo

Structure storing user facing properties, and is used to identify profiles at the SkeletalMesh level

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h

Include

#include "Animation/SkinWeightProfile.h"

Syntax

struct FSkinWeightProfileInfo

Remarks

Structure storing user facing properties, and is used to identify profiles at the SkeletalMesh level

Variables

Name Description

Public variable

FPerPlatformBoo...

 

DefaultProfile

Whether or not this Profile should be considered the Default loaded for specific LODs rather than the original Skin Weights of the Skeletal Mesh

Public variable

FPerPlatformInt

 

DefaultProfileFromLODIndex

When DefaultProfile is set any LOD below this LOD Index will override the Skin Weights of the Skeletal Mesh with the Skin Weights from this Profile

Public variable

FName

 

Name

Name of the Skin Weight Profile

Public variable

TMap< int32, FS...

 

PerLODSourceFiles

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