Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
Include |
#include "Animation/SkinWeightProfile.h" |
struct FSkinWeightProfileInfo
Structure storing user facing properties, and is used to identify profiles at the SkeletalMesh level
Name | Description | ||
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DefaultProfile |
Whether or not this Profile should be considered the Default loaded for specific LODs rather than the original Skin Weights of the Skeletal Mesh |
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DefaultProfileFromLODIndex |
When DefaultProfile is set any LOD below this LOD Index will override the Skin Weights of the Skeletal Mesh with the Skin Weights from this Profile |
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Name |
Name of the Skin Weight Profile |
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PerLODSourceFiles |