FStateMachineStateDebugData

Represents the debugging information for a single state within a state machine.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h

Include

#include "Animation/AnimBlueprintGeneratedClass.h"

Syntax

struct FStateMachineStateDebugData

Remarks

Represents the debugging information for a single state within a state machine.

Variables

Name Description

Public variable

float

 

ElapsedTime

The time that this state has been active (only valid if this is the current state)

Public variable

int32

 

StateIndex

The index of the state.

Public variable

int32

 

StateMachineIndex

The index of the state machine.

Public variable

float

 

Weight

The last recorded weight for this state.

Constructors

Name Description

Public function

FStateMachineStateDebugData()

Public function

FStateMachineStateDebugData

(
    int32 InStateMachineIndex,
    int32 InStateIndex,
    float InWeight,
    float InElapsedTime
)

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