Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
Include |
#include "Animation/AnimTypes.h" |
struct FTrackToSkeletonMap
We have a plan to support skeletal hierarchy. When that happens, we'd like to keep skeleton indexing.
Name | Description | ||
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BoneTreeIndex |
Index of Skeleton.BoneTree this Track belongs to. |
Name | Description | |
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FTrackToSkeletonMap() |
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FTrackToSkeletonMap ( |