FUECompressedAnimDataMutable::Bind

[ICompressedAnimData](API\Runtime\Engine\Animation\ICompressedAnimData) implementation.

Windows
MacOS
Linux

Override Hierarchy

ICompressedAnimData::Bind()

FUECompressedAnimDataMutable::Bind()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h

Include

#include "Animation/AnimCompressionTypes.h"

Syntax

virtual void Bind
(
    const TArrayView< uint8 > BulkData
)

Remarks

ICompressedAnimData implementation.

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