Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
Include |
#include "Animation/AnimBlueprint.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp |
static UAnimBlueprint * FindRootAnimBlueprint
(
const UAnimBlueprint * DerivedBlueprint
)
Returns the most base anim blueprint for a given blueprint (if it is inherited from another anim blueprint, returning null if only native / non-anim BP classes are it's parent)