UAnimBlueprint::GetAssetOverrideForNode

Inspects the hierarchy and looks for an override for the requested node GUID

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h

Include

#include "Animation/AnimBlueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp

Syntax

FAnimParentNodeAssetOverride * GetAssetOverrideForNode
(
    FGuid NodeGuid,
    bool bIgnoreSelf
) const

Remarks

Inspects the hierarchy and looks for an override for the requested node GUID

Parameters

Parameter

Description

NodeGuid

Guid of the node to search for

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