UAnimBlueprint::IsValidForBytecodeOnlyRecompile

Whether or not this blueprint can be considered for a bytecode only compile

Windows
MacOS
Linux

Override Hierarchy

UBlueprint::IsValidForBytecodeOnlyRecompile()

UAnimBlueprint::IsValidForBytecodeOnlyRecompile()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h

Include

#include "Animation/AnimBlueprint.h"

Syntax

virtual bool IsValidForBytecodeOnlyRecompile() const

Remarks

Whether or not this blueprint can be considered for a bytecode only compile

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