| UBlueprint::IsValidForBytecodeOnlyRecompile()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
Include |
#include "Animation/AnimBlueprint.h" |
virtual bool IsValidForBytecodeOnlyRecompile() const
Whether or not this blueprint can be considered for a bytecode only compile