UAnimBoneCompressionCodec::GetCodecDDCHandle

Returns a unique path relative to the parent settings asset

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h

Include

#include "Animation/AnimBoneCompressionCodec.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionCodec.cpp

Syntax

virtual FString GetCodecDDCHandle() const

Remarks

Returns a unique path relative to the parent settings asset

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