| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimClassData.h |
Include |
#include "Animation/AnimClassData.h" |
class UAnimClassData :
public UObject,
public IAnimClassInterface
Name | Description | ||
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AnimBlueprintFunctionData |
Serialized function data, used to patch up transient data in AnimBlueprintFunctions. |
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AnimBlueprintFunctions |
All of the functions that this anim class provides. |
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AnimNodeProperties |
The array of anim nodes. |
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AnimNotifies |
A list of anim notifies that state machines (or anything else) may reference |
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BakedStateMachines |
List of state machines present in this blueprint class. |
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DynamicResetNodeProperties |
Array of nodes that need a DynamicReset() call. |
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EvaluateGraphExposedInputs |
The default handler for graph-exposed inputs. |
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GraphBlendOptions |
Per layer graph blending options. |
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GraphNameAssetPlayers |
Indices for any Asset Player found within a specific (named) Anim Layer Graph, or implemented Anim Interface Graph. |
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InitializationNodeProperties |
Array of nodes that need an OnInitializeAnimInstance call. |
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LinkedAnimGraphNodeProperties |
The array of linked anim graph nodes. |
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LinkedAnimLayerNodeProperties |
The array of linked anim layer nodes. |
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OrderedSavedPoseIndicesMap |
Indices for each of the saved pose nodes that require updating, in the order they need to get updates. |
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PreUpdateNodeProperties |
Array of nodes that need a PreUpdate() call. |
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ResolvedAnimNodeProperties |
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ResolvedDynamicResetNodeProperties |
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ResolvedInitializationNodeProperties |
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ResolvedLinkedAnimGraphNodeProperties |
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ResolvedLinkedAnimLayerNodeProperties |
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ResolvedPreUpdateNodeProperties |
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ResolvedStateMachineNodeProperties |
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StateMachineNodeProperties |
Array of state machine nodes. |
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SyncGroupNames |
Array of sync group names in the order that they are requested during compile. |
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TargetSkeleton |
Target skeleton for this blueprint class |
Name | Description | ||
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CopyFrom ( |
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ResolvePropertyPaths() |
Resolve TFieldPaths to FStructPropertys. |
Name | Description | ||
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const TArray... |
GetAnimBlueprintFunctions() |
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const TArray... |
GetAnimNodeProperties() |
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const TArray... |
GetAnimNotifies() |
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const TArray... |
GetBakedStateMachines() |
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const TArray... |
GetDynamicResetNodeProperties() |
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const TArray... |
GetExposedValueHandlers() |
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const TMap< ... |
GetGraphAssetPlayerInformation() |
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const TMap< ... |
GetGraphBlendOptions() |
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const TArray... |
GetInitializationNodeProperties() |
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const TArray... |
GetLinkedAnimGraphNodeProperties() |
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const TArray... |
GetLinkedAnimLayerNodeProperties() |
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const TMap< ... |
GetOrderedSavedPoseNodeIndicesMap() |
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const TArray... |
GetPreUpdateNodeProperties() |
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const TArray... |
GetStateMachineNodeProperties() |
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GetSyncGroupIndex ( |
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const TArray... |
GetSyncGroupNames() |
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USkeleton &#... |
GetTargetSkeleton() |