UAnimCompress_RemoveLinearKeys::ConvertFromRelativeSpace

If the passed in animation sequence is additive, converts it to absolute (using the frame 0 pose) and returns true (indicating it should be converted back to relative later with ConvertToRelativeSpace)

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_RemoveLinearKeys.h

Include

#include "Animation/AnimCompress_RemoveLinearKeys.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimCompress_RemoveLinearKeys.cpp

Syntax

void ConvertFromRelativeSpace
(
    FCompressibleAnimData & CompressibleAnimData
)

Remarks

If the passed in animation sequence is additive, converts it to absolute (using the frame 0 pose) and returns true (indicating it should be converted back to relative later with ConvertToRelativeSpace)

Parameters

Parameter

Description

AnimSeq

The animation sequence being compressed

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