UAnimCompress_RemoveLinearKeys::UpdateWorldBoneTransformRange

Updates the world bone transforms for a range of bone indices

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_RemoveLinearKeys.h

Include

#include "Animation/AnimCompress_RemoveLinearKeys.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimCompress_RemoveLinearKeys.cpp

Syntax

void UpdateWorldBoneTransformRange
(
    const FCompressibleAnimData & CompressibleAnimData,
    FCompressibleAnimDataResult & OutCompressedData,
    const TArray< FTransform > & RefPose,
    const TArray< FTranslationTrack > & PositionTracks,
    const TArray< FRotationTrack > & RotationTracks,
    const TArray< FScaleTrack > & ScaleTracks,
    int32 StartingBoneIndex,
    int32 EndingBoneIndex,
    bool UseRaw,
    TArray< FTransform > & OutputWorldBones
)

Remarks

Updates the world bone transforms for a range of bone indices

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