UAnimCompress_RemoveLinearKeys::UpdateWorldBoneTransformTable

To guide the key removal process, we need to maintain a table of world transforms for the bones we are investigating.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_RemoveLinearKeys.h

Include

#include "Animation/AnimCompress_RemoveLinearKeys.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimCompress_RemoveLinearKeys.cpp

Syntax

void UpdateWorldBoneTransformTable
(
    const FCompressibleAnimData & CompressibleAnimData,
    FCompressibleAnimDataResult & OutCompressedData,
    const TArray< FTransform > & RefPose,
    int32 BoneIndex,
    bool UseRaw,
    TArray< FTransform > & OutputWorldBones
)

Remarks

To guide the key removal process, we need to maintain a table of world transforms for the bones we are investigating. This helper function fills a row of the table for a specified bone.

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