Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_RemoveLinearKeys.h |
Include |
#include "Animation/AnimCompress_RemoveLinearKeys.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimCompress_RemoveLinearKeys.cpp |
void UpdateWorldBoneTransformTable
(
const FCompressibleAnimData & CompressibleAnimData,
FCompressibleAnimDataResult & OutCompressedData,
const TArray< FTransform > & RefPose,
int32 BoneIndex,
bool UseRaw,
TArray< FTransform > & OutputWorldBones
)
To guide the key removal process, we need to maintain a table of world transforms for the bones we are investigating. This helper function fills a row of the table for a specified bone.