UAnimCurveCompressionCodec::DecompressCurves

Decompresses all the active blended curves.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec.h

Include

#include "Animation/AnimCurveCompressionCodec.h"

Syntax

virtual void DecompressCurves
(
    const FCompressedAnimSequence & AnimSeq,
    FBlendedCurve & Curves,
    float CurrentTime
) const

Remarks

Decompresses all the active blended curves. Note: Codecs should NOT rely on any member properties during decompression. Decompression behavior should entirely be driven by code and the compressed data.

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