| UAnimCurveCompressionCodec::DecompressCurves()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec_UniformlySampled.h |
Include |
#include "Animation/AnimCurveCompressionCodec_UniformlySampled.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimCurveCompressionCodec_UniformlySampled.cpp |
virtual void DecompressCurves
(
const FCompressedAnimSequence & AnimSeq,
FBlendedCurve & Curves,
float CurrentTime
) const
Decompresses all the active blended curves. Note: Codecs should NOT rely on any member properties during decompression. Decompression behavior should entirely be driven by code and the compressed data.