Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void AddNativeStateEntryBinding
(
const FName & MachineName,
const FName & StateName,
const FOnGraphStateChanged & NativeEnteredDelegate
)
Sets up a native state entry delegate from state with StateName, in the state machine with name MachineName.