UAnimInstance::AddNativeTransitionBinding

Sets up a native transition delegate between states with PrevStateName and NextStateName, in the state machine with name MachineName.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp

Syntax

void AddNativeTransitionBinding
(
    const FName & MachineName,
    const FName & PrevStateName,
    const FName & NextStateName,
    const FCanTakeTransition & NativeTransitionDelegate,
    const FName & TransitionName
)

Remarks

Sets up a native transition delegate between states with PrevStateName and NextStateName, in the state machine with name MachineName. Note that a transition already has to exist for this to succeed

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