EUpdateAnimationFlag

Flag passed to UpdateAnimation, determines the path we follow

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Syntax

enum EUpdateAnimationFlag
{
    ForceParallelUpdate,
    Default,
}

Values

Name

Description

ForceParallelUpdate

Enforces a parallel update, regardless of state

Default

Use state to determine whether or not to immediately or update in parallel

Remarks

Flag passed to UpdateAnimation, determines the path we follow

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