Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UAnimMontage * GetCurrentActiveMontage() const
Get a current Active Montage in this AnimInstance. Note that there might be multiple Active at the same time. This will only return the first active one it finds.