UAnimInstance::GetInstanceCurrentStateElapsedTime

Get the current elapsed time of a state within the specified state machine

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp

Syntax

float GetInstanceCurrentStateElapsedTime
(
    int32 MachineIndex
)

Remarks

Get the current elapsed time of a state within the specified state machine

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