UAnimInstance::GetOwningComponent

Returns the skeletal mesh component that has created this AnimInstance.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp

Syntax

USkeletalMeshComponent * GetOwningComponent() const

Remarks

Returns the skeletal mesh component that has created this AnimInstance.

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