UAnimInstance::GetProxyOnAnyThread

Access the proxy but block if a task is currently in progress (and we are on the game thread) as it wouldn't be safe to access it

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Syntax

template<typename T>
const T & GetProxyOnAnyThread() const

Remarks

Access the proxy but block if a task is currently in progress (and we are on the game thread) as it wouldn't be safe to access it

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