Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
template<typename T>
static T * GetProxyOnGameThreadStatic
(
UAnimInstance * InAnimInstance
)
Access the proxy but block if a task is currently in progress as it wouldn't be safe to access it This is protected static member for allowing derived to access