Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void GetStateMachineIndexAndDescription
(
FName InMachineName,
int32 & OutMachineIndex,
const FBakedAnimationStateMachine ** OutMachineDescription
)