Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
bool IsAnyMontagePlaying() const
Returns true if any montage is playing currently. Doesn't mean it's active though, it could be blending out.