Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
bool IsPlayingSlotAnimation
(
const UAnimSequenceBase * Asset,
FName SlotNodeName,
UAnimMontage *& OutMontage
) const
Return true if this instance playing the slot animation, also returning the montage it is playing on