Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void Montage_SetNextSection
(
FName SectionNameToChange,
FName NextSection,
const UAnimMontage * Montage
)
Relink new next section AFTER SectionNameToChange in run-time You can link section order the way you like in editor, but in run-time if you'd like to change it dynamically, use this function to relink the next section For example, you can have Start->Loop->Loop->Loop.... but when you want it to end, you can relink next section of Loop to be End to finish the montage, in which case, it stops looping by Loop->End.
Parameter |
Description |
---|---|
SectionNameToChange |
: This should be the name of the Montage Section after which you want to insert a new next section |
NextSection |
: new next section |