UAnimInstance::NativeUpdateAnimation_WorkerThread

Native update override point.

Windows
MacOS
Linux

Deprecated

  • This function is only called for backwards-compatibility. It is no longer called on a worker thread.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp

Syntax

virtual void NativeUpdateAnimation_WorkerThread
(
    float DeltaSeconds
)

Remarks

Native update override point. Can be called from a worker thread. This is a good place to do any heavy lifting (as opposed to NativeUpdateAnimation_GameThread()). This function should not be used. Worker thread updates should be performed in the FAnimInstanceProxy attached to this instance.

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