Deprecated
This function is only called for backwards-compatibility. It is no longer called on a worker thread.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
virtual void NativeUpdateAnimation_WorkerThread
(
float DeltaSeconds
)
Native update override point. Can be called from a worker thread. This is a good place to do any heavy lifting (as opposed to NativeUpdateAnimation_GameThread()). This function should not be used. Worker thread updates should be performed in the FAnimInstanceProxy attached to this instance.