UAnimInstance::ParallelCanEvaluate

Check whether evaluation can be performed on the supplied skeletal mesh.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp

Syntax

bool ParallelCanEvaluate
(
    const USkeletalMesh * InSkeletalMesh
) const

Remarks

Check whether evaluation can be performed on the supplied skeletal mesh. Can be called from worker threads.

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